While you can add an item to junk and then mass sell them all to a vendor, you’ll have to add each item – to the junk – one by one. There is no filter to sort the long list of items by rarity, type or anything like that. The cumbersome inventory system seems intact.ĭisappointingly enough, the inventory system has not received any QOL improvements. In addition, the Re-Reckoning Edition has opted to change the enemy markers on the minimap to circles rather than the, more useful, arrowhead icons found in the vanilla version. The vanilla had a better-sized UI for 1080p, at least in my opinion. I’m not sure why the devs didn’t give players the option to either dynamically scale the entire UI or allow them to scale each part independently. On the other hand, on “small” the minimap was too small. While this sounds great on paper, the issue is that on “default” the health bars and hotbars were too large. The remaster has 3 options for UI size: default, small and hidden. The only downside with the original is that at 4K the UI becomes is too small and hard to read. In contrast, the vanilla version, in those same locations, maintained over 100fps, In fact, the framerates at 4K in vanilla were actually higher than what I was getting in the Remaster at 1080p. In those unoptimized scenes, my framerate was around 45fps in 4K.
My RTX 2070 Super was not able to get 60fps at 4K in many locations. The bad news is that you’re probably going to need a 2080Ti or one of the new Ampere cards to get a smooth 60fps experience. 4K Support Naros, the home of the pirate king who apparently steals your framerate remaster properly supports 4K, which is obviously good news for those that are targeting this resolution. In addition, the pre-rendered cutscenes have had no improvement, but in-game cutscenes obviously benefit from the various visual updates. In conclusion, those of you with slower than RTX 2070 Super cards are likely going to have issues maintaining 60fps in certain areas of this remaster. Death Stranding comes immediately to mind, which looks two generations better than Kingdoms of Amalur: Re-Reckoning. There are far better-looking games that run far better, even at 4k on the RTX 2070 Super. Also note that these numbers are with supersampling disabled.Īfter a few hours, I kept asking myself why exactly I would actually choose to play a game that barely looks any different than the original for such a massive performance hit. That particular scene, on the lowest settings, was around 69fps. For example one of the towns that has a very low fps (looking into Atyen), averaging between 55-59fps. Setting the game to the absolute lowest details improved performance slightly, though not that much. Not only that, but there were also instances where the fps would actually dip to the mid-50s in the Remastered version. The vanilla game maintained 100 -144fps in all of these locations.
These underwhelming framerate issues are prevalent throughout the entire game, though they are most noticeable in some towns, certain dungeons, and a few outdoor areas. The same location in the vanilla yielded 144fps, which is my monitor’s max refresh rate. Since I own the original game, I fired it up and went to the same location to compare both its visual and performance differences.
#Kingdoms of amalur reckoning mods pc ysa mod. 1080p
My fps dropped to mid-60s at 1080p from over 120fps (on an RTX2070 Super). This became apparent as soon as I reached the first town (Gorhart). Unfortunately, though, it’s barely noticeable and comes at a significant performance cost in most locations. The lighting is slightly improved and the textures are a little cleaner. Visual enhancements The first taste of what was to come regarding this remaster. So, n aturally, when they announced the Re-Reckoning Edition, I was pretty excited to get my hands on it and see what had been changed or improved since the vanilla release. The original Kingdoms of Amalur was released back in 2012, and while it certainly wasn’t perfect, it was an enjoyable experience that left me with some fond memories.